![]() ![]() New Over Drive types can be learned during battles when the characters fulfill the necessary conditions. These can be changes under the Over Drive option in the Menu Screen. Over Drive Types Over Drive Types are the criteria for charging up the OD Gauge. ![]() ![]() The OD Gauge fills up depending on the Over Drive Type set for that character. When you see the words "Over Drive" above the Command Window, push left to access the list of available Over Drives. Over Drive When the yellow Over Drive (OD) Gauge for a character fills up completely, that character will be able to perform their OD move. The commands are different depending on the battle and the situation. Trigger Commands When the words "Trigger Command" appear on top of the Command Window, pushing left will bring up the sub menu with the special Trigger Command. The character that's switched in will be able to go right away. The effects of the commands are reflected on the CTB Window in real-time so plan your commands accordingly.Ĭharacter Swapping You can switch out the current active battle member by pushing the L1 button during a battle. The next time a character can go depends on which commands are used this turn. The CTB Window at the top right corner of the screen shows when friendly and enemy characters can go. CTB is a turn-based system that depends on the command and actions of each character. In general, the standard is that Tidus gets haste, slow, delay attack, hastega Auron gets the breaks (power, mental, magic break, etc.), guard, and entrust Lulu gets the offensive magic spells, bio, and ends in ultima Rikku gets mug, pilfer gil, and bribe Yuna gets life, cura, the nul spells, protect, curaga, and holy at the end Wakka gets the silence and dark attacks and busters and finishes with triple foul I think and Kimahri gets whatever you give him.Count Time Battle FFX completely redesigned the Active Time Battle system that has been in use since FFIV and replaced it with the Count Time Battle (CTB) system. Kimahri doesn’t have a clear path on any of the two grids, so it’s the others that you have to look up abilities for. If you don’t know where a particular ability node is in the expert grid just look up a picture of the full expert grid online too and check where it’s located. The easiest way to do this is looking for a big and clear picture of the standard sphere grid online, checking out where each character starts and what ability nodes are in that path, and then going after those with them in the expert grid. Some of the paths intersect or are not very clear in the expert grid, so you have to look for the route that takes that character to the abilities he/she would get in the normal grid EVEN IF the route doesn’t look as straight-forward in the expert grid. The way to simulate normal sphere grid in the expert one is by knowing what abilities each character was supposed to get in the standard and sending them to the path that also gives them those same abilities. ![]() But I don’t really understand the paths of the rest of the characters. I know some of the basics and can almost figure out where to send Lulu and Yuna to make them BLM and WHM. Everyone has over 25 S.lv and I don’t know what to do with them. I’d really rather not have to restart again, and although I’m only at Kilika I’ve put a lot of hours in. I am not at all an expert on FFX and never beat it back in the day.Ĭan anyone help me figure out how to plan out their routes on expert so it more resembles how they’d go on standard? It was dumb of me but after playing FFXII remake, I thought it’d be more like the Zodiac system in that where new options were available. I don’t really intend to use alternate builds for the characters and remember when I played it back on PS2 (I have it for Switch now) that I was able to have characters move over anyway mid game. After playing the game for about 10 hours, grinding away and then restarting once I found out about how much AP you can get at the Kilika (sp) Sin battle, I finally looked it up. I chose expert sphere grid without really reading anything into it. I need help using the expert sphere grid to basically go down their original paths in standard grid. ![]()
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